video game CapableOf improve problem-solving skills
Typicality: 0.251
Saliency: 0.209

Facets 0
No facets.
Open triples 2
video game → improve → problem-solving skills 4
video game → enhance → problem-solving abilities 3
Sentiment analysis
negative neutral positive
0.007 0.174 0.819
Other statistics
Raw frequency 7
Normalized frequency 0.209
Modifier score 0.500
Perplexity 17.907