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video game
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CapableOf
→
improve reaction times
Typicality:
0.216
Saliency:
0.126
Facets
0
No facets.
Open triples
1
video game → improve → reaction times
5
Sentiment analysis
negative
neutral
positive
0.002
0.125
0.873
Other statistics
Raw frequency
5
Normalized frequency
0.126
Modifier score
0.500
Perplexity
61.818