video game CapableOf improve reaction times
Typicality: 0.216
Saliency: 0.126

Facets 0
No facets.
Open triples 1
video game → improve → reaction times 5
Sentiment analysis
negative neutral positive
0.002 0.125 0.873
Other statistics
Raw frequency 5
Normalized frequency 0.126
Modifier score 0.500
Perplexity 61.818