video game CapableOf improve strategic thinking
Typicality: 0.289
Saliency: 0.297

Facets 0
No facets.
Open triples 2
video game → improve → strategic thinking 7
video game → improve → decision making 3
Sentiment analysis
negative neutral positive
0.004 0.137 0.859
Other statistics
Raw frequency 10
Normalized frequency 0.297
Modifier score 0.500
Perplexity 127.413