Typicality: | 0.289 |
Saliency: | 0.297 |
video game → improve → strategic thinking | 7 |
video game → improve → decision making | 3 |
negative | neutral | positive |
0.004 | 0.137 | 0.859 |
Raw frequency | 10 |
Normalized frequency | 0.297 |
Modifier score | 0.500 |
Perplexity | 127.413 |