video game CapableOf incorporate digital worlds
Typicality: 0.280
Saliency: 0.071

Facets 0
No facets.
Open triples 1
video game → incorporate → digital worlds 4
Sentiment analysis
negative neutral positive
0.012 0.605 0.383
Other statistics
Raw frequency 4
Normalized frequency 0.071
Modifier score 0.500
Perplexity 294.855