Typicality: | 0.546 |
Saliency: | 0.694 |
with a user interface | 46 | other |
to generate visual feedback | 45 | purpose |
nowadays | 2 | temporal |
video game → involve → interaction | 39 |
video game → involve → human interaction | 8 |
video game → be → interaction | 3 |
negative | neutral | positive |
0.020 | 0.811 | 0.169 |
Raw frequency | 50 |
Normalized frequency | 0.694 |
Modifier score | 0.500 |
Perplexity | 299.090 |