| Typicality: | 0.251 |
| Saliency: | 0.209 |
| video game → lend to → quick decision making | 4 |
| video game → facilitate → quick decision-making | 3 |
| negative | neutral | positive |
| 0.014 | 0.426 | 0.560 |
| Raw frequency | 7 |
| Normalized frequency | 0.209 |
| Modifier score | 0.500 |
| Perplexity | 216.281 |