Typicality: | 0.251 |
Saliency: | 0.209 |
video game → lend to → quick decision making | 4 |
video game → facilitate → quick decision-making | 3 |
negative | neutral | positive |
0.014 | 0.426 | 0.560 |
Raw frequency | 7 |
Normalized frequency | 0.209 |
Modifier score | 0.500 |
Perplexity | 216.281 |