video game CapableOf lend to quick decision making
Typicality: 0.251
Saliency: 0.209

Facets 0
No facets.
Open triples 2
video game → lend to → quick decision making 4
video game → facilitate → quick decision-making 3
Sentiment analysis
negative neutral positive
0.014 0.426 0.560
Other statistics
Raw frequency 7
Normalized frequency 0.209
Modifier score 0.500
Perplexity 216.281