video game CapableOf make decision
Typicality: 0.235
Saliency: 0.171

Facets 0
No facets.
Open triples 1
video game → make → decision 6
Sentiment analysis
negative neutral positive
0.050 0.384 0.566
Other statistics
Raw frequency 6
Normalized frequency 0.171
Modifier score 0.500
Perplexity 353.833