Typicality: | 0.227 |
Saliency: | 0.000 |
in the dehumanizing representations | 2 | location |
video game → perpetuate → injustice | 3 |
negative | neutral | positive |
0.922 | 0.074 | 0.003 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 0.700 |
Perplexity | 374.923 |