video game CapableOf play video games
Typicality: 0.501
Saliency: 0.362

Facets 2
all the time 2 temporal
on their mobile devices 2 location
Open triples 3
video game → play → video games 5
video game → play → game 5
video game → play → video game 3
Sentiment analysis
negative neutral positive
0.251 0.395 0.353
Other statistics
Raw frequency 13
Normalized frequency 0.362
Modifier score 0.800
Perplexity 185.378