video game CapableOf present challenge
Typicality: 0.402
Saliency: 0.242

Facets 1
as an emergent medium 3 manner
Open triples 2
video game → present → challenge 5
video game → give → challenge 3
Sentiment analysis
negative neutral positive
0.093 0.520 0.387
Other statistics
Raw frequency 8
Normalized frequency 0.242
Modifier score 0.650
Perplexity 209.280