Typicality: | 0.402 |
Saliency: | 0.242 |
as an emergent medium | 3 | manner |
video game → present → challenge | 5 |
video game → give → challenge | 3 |
negative | neutral | positive |
0.093 | 0.520 | 0.387 |
Raw frequency | 8 |
Normalized frequency | 0.242 |
Modifier score | 0.650 |
Perplexity | 209.280 |