| Typicality: | 0.402 |
| Saliency: | 0.242 |
| as an emergent medium | 3 | manner |
| video game → present → challenge | 5 |
| video game → give → challenge | 3 |
| negative | neutral | positive |
| 0.093 | 0.520 | 0.387 |
| Raw frequency | 8 |
| Normalized frequency | 0.242 |
| Modifier score | 0.650 |
| Perplexity | 209.280 |