video game CapableOf proven in study
Typicality: 0.162
Saliency: 0.000

Facets 1
after study 3 temporal
Open triples 1
video game → proven in → study 3
Sentiment analysis
negative neutral positive
0.012 0.277 0.711
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 288.855