| Typicality: | 0.507 |
| Saliency: | 0.502 |
| for cognitive flexibility | 6 | purpose |
| video game → provide → opportunity | 8 |
| video game → present → opportunity | 7 |
| video game → be → opportunity | 4 |
| video game → offer → opportunity | 4 |
| negative | neutral | positive |
| 0.034 | 0.280 | 0.685 |
| Raw frequency | 23 |
| Normalized frequency | 0.502 |
| Modifier score | 0.900 |
| Perplexity | 64.836 |