video game CapableOf provide opportunity
Typicality: 0.507
Saliency: 0.502

Facets 1
for cognitive flexibility 6 purpose
Open triples 4
video game → provide → opportunity 8
video game → present → opportunity 7
video game → be → opportunity 4
video game → offer → opportunity 4
Sentiment analysis
negative neutral positive
0.034 0.280 0.685
Other statistics
Raw frequency 23
Normalized frequency 0.502
Modifier score 0.900
Perplexity 64.836