Typicality: | 0.507 |
Saliency: | 0.502 |
for cognitive flexibility | 6 | purpose |
video game → provide → opportunity | 8 |
video game → present → opportunity | 7 |
video game → be → opportunity | 4 |
video game → offer → opportunity | 4 |
negative | neutral | positive |
0.034 | 0.280 | 0.685 |
Raw frequency | 23 |
Normalized frequency | 0.502 |
Modifier score | 0.900 |
Perplexity | 64.836 |