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video game
→
CapableOf
→
relieve stress
Typicality:
0.367
Saliency:
0.480
Facets
1
in adults
3
temporal
Open triples
2
video game → relieve → stress
12
video game → reduce → stress
9
Sentiment analysis
negative
neutral
positive
0.013
0.124
0.863
Other statistics
Raw frequency
21
Normalized frequency
0.480
Modifier score
0.500
Perplexity
43.337