Typicality: | 0.367 |
Saliency: | 0.480 |
in adults | 3 | temporal |
video game → relieve → stress | 12 |
video game → reduce → stress | 9 |
negative | neutral | positive |
0.013 | 0.124 | 0.863 |
Raw frequency | 21 |
Normalized frequency | 0.480 |
Modifier score | 0.500 |
Perplexity | 43.337 |