video game CapableOf relieve stress
Typicality: 0.367
Saliency: 0.480

Facets 1
in adults 3 temporal
Open triples 2
video game → relieve → stress 12
video game → reduce → stress 9
Sentiment analysis
negative neutral positive
0.013 0.124 0.863
Other statistics
Raw frequency 21
Normalized frequency 0.480
Modifier score 0.500
Perplexity 43.337