| Typicality: | 0.408 |
| Saliency: | 0.271 |
| in different ways | 4 | manner |
| video game → reward → player | 5 |
| video game → be played for → reward | 4 |
| negative | neutral | positive |
| 0.171 | 0.327 | 0.502 |
| Raw frequency | 9 |
| Normalized frequency | 0.271 |
| Modifier score | 0.900 |
| Perplexity | 414.056 |