video game CapableOf reward player
Typicality: 0.408
Saliency: 0.271

Facets 1
in different ways 4 manner
Open triples 2
video game → reward → player 5
video game → be played for → reward 4
Sentiment analysis
negative neutral positive
0.171 0.327 0.502
Other statistics
Raw frequency 9
Normalized frequency 0.271
Modifier score 0.900
Perplexity 414.056