Typicality: | 0.408 |
Saliency: | 0.271 |
in different ways | 4 | manner |
video game → reward → player | 5 |
video game → be played for → reward | 4 |
negative | neutral | positive |
0.171 | 0.327 | 0.502 |
Raw frequency | 9 |
Normalized frequency | 0.271 |
Modifier score | 0.900 |
Perplexity | 414.056 |