video game CapableOf take year
Typicality: 0.280
Saliency: 0.071

Facets 1
to develop 2 temporal
Open triples 1
video game → take → year 4
Sentiment analysis
negative neutral positive
0.376 0.550 0.074
Other statistics
Raw frequency 4
Normalized frequency 0.071
Modifier score 0.500
Perplexity 89.355