video game CapableOf teach high-level thinking skills
Typicality: 0.364
Saliency: 0.320

Facets 0
No facets.
Open triples 2
video game → teach → high-level thinking skills 6
video game → encourage → critical thinking 5
Sentiment analysis
negative neutral positive
0.008 0.263 0.729
Other statistics
Raw frequency 11
Normalized frequency 0.320
Modifier score 0.700
Perplexity 37.123