Typicality: | 0.364 |
Saliency: | 0.320 |
video game → teach → high-level thinking skills | 6 |
video game → encourage → critical thinking | 5 |
negative | neutral | positive |
0.008 | 0.263 | 0.729 |
Raw frequency | 11 |
Normalized frequency | 0.320 |
Modifier score | 0.700 |
Perplexity | 37.123 |