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video game
→
CapableOf
→
train the brain
Typicality:
0.162
Saliency:
0.000
Facets
1
to become more agile
2
purpose
Open triples
1
video game → train → the brain
3
Sentiment analysis
negative
neutral
positive
0.192
0.382
0.425
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
55.943