video game CapableOf trigger seizure
Typicality: 0.235
Saliency: 0.171

Facets 2
among the mostly young children 2 other
in portland 2 location
Open triples 2
video game → trigger → seizure 3
video game → cause → seizure 3
Sentiment analysis
negative neutral positive
0.615 0.322 0.063
Other statistics
Raw frequency 6
Normalized frequency 0.171
Modifier score 0.500
Perplexity 437.748