video game CapableOf use mobile phones
Typicality: 0.396
Saliency: 0.342

Facets 0
No facets.
Open triples 3
video game → use → mobile phones 5
video game → be designed for → mobile phones 4
video game → be played on → mobile phone 3
Sentiment analysis
negative neutral positive
0.051 0.682 0.267
Other statistics
Raw frequency 12
Normalized frequency 0.342
Modifier score 0.500
Perplexity 210.854