video game Causes harm
Typicality: 0.440
Saliency: 0.271

Facets 2
to children 3 transitive-object
on the human psyche 3 transitive-object
Open triples 2
video game → cause → harm 6
video game → have → adverse effect 3
Sentiment analysis
negative neutral positive
0.821 0.170 0.009
Other statistics
Raw frequency 9
Normalized frequency 0.271
Modifier score 1.000
Perplexity 104.036