| Typicality: | 0.440 |
| Saliency: | 0.271 |
| to children | 3 | transitive-object |
| on the human psyche | 3 | transitive-object |
| video game → cause → harm | 6 |
| video game → have → adverse effect | 3 |
| negative | neutral | positive |
| 0.821 | 0.170 | 0.009 |
| Raw frequency | 9 |
| Normalized frequency | 0.271 |
| Modifier score | 1.000 |
| Perplexity | 104.036 |