Typicality: | 0.440 |
Saliency: | 0.271 |
to children | 3 | transitive-object |
on the human psyche | 3 | transitive-object |
video game → cause → harm | 6 |
video game → have → adverse effect | 3 |
negative | neutral | positive |
0.821 | 0.170 | 0.009 |
Raw frequency | 9 |
Normalized frequency | 0.271 |
Modifier score | 1.000 |
Perplexity | 104.036 |