| Typicality: | 0.637 |
| Saliency: | 0.730 |
| in our society | 6 | location |
| by using that format | 5 | manner |
| in teens | 3 | location |
| video game → cause → violence | 41 |
| video game → lead to → violence | 17 |
| negative | neutral | positive |
| 0.739 | 0.239 | 0.022 |
| Raw frequency | 58 |
| Normalized frequency | 0.730 |
| Modifier score | 1.000 |
| Perplexity | 67.562 |