Typicality: | 0.637 |
Saliency: | 0.730 |
in our society | 6 | location |
by using that format | 5 | manner |
in teens | 3 | location |
video game → cause → violence | 41 |
video game → lead to → violence | 17 |
negative | neutral | positive |
0.739 | 0.239 | 0.022 |
Raw frequency | 58 |
Normalized frequency | 0.730 |
Modifier score | 1.000 |
Perplexity | 67.562 |