video game HasA beneficial effects
Typicality: 0.251
Saliency: 0.209

Facets 2
on the young mind 5 transitive-object
very 3 degree
Open triples 2
video game → have → beneficial effects 4
video game → have → beneficial effect 3
Sentiment analysis
negative neutral positive
0.011 0.115 0.874
Other statistics
Raw frequency 7
Normalized frequency 0.209
Modifier score 0.500
Perplexity 40.223