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video game
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HasA
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effect
Typicality:
0.509
Saliency:
0.342
Facets
2
on behavior
10
other
because of experiments
3
cause
Open triples
1
video game → have → effect
12
Sentiment analysis
negative
neutral
positive
0.342
0.510
0.148
Other statistics
Raw frequency
12
Normalized frequency
0.342
Modifier score
0.850
Perplexity
22.916