Typicality: | 0.509 |
Saliency: | 0.342 |
on behavior | 10 | other |
because of experiments | 3 | cause |
video game → have → effect | 12 |
negative | neutral | positive |
0.342 | 0.510 | 0.148 |
Raw frequency | 12 |
Normalized frequency | 0.342 |
Modifier score | 0.850 |
Perplexity | 22.916 |