video game HasA effect
Typicality: 0.509
Saliency: 0.342

Facets 2
on behavior 10 other
because of experiments 3 cause
Open triples 1
video game → have → effect 12
Sentiment analysis
negative neutral positive
0.342 0.510 0.148
Other statistics
Raw frequency 12
Normalized frequency 0.342
Modifier score 0.850
Perplexity 22.916