Ascent++
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video game
→
HasA
→
goal
Typicality:
0.401
Saliency:
0.126
Facets
1
typically
3
degree
Open triples
1
video game → have → goal
5
Sentiment analysis
negative
neutral
positive
0.057
0.612
0.331
Other statistics
Raw frequency
5
Normalized frequency
0.126
Modifier score
0.800
Perplexity
58.327