video game HasA impact
Typicality: 0.566
Saliency: 0.362

Facets 2
without a doubt 6 manner
on violent behavior 3 other
Open triples 3
video game → have → impact 6
video game → be → influential 4
video game → have → influence 3
Sentiment analysis
negative neutral positive
0.164 0.471 0.365
Other statistics
Raw frequency 13
Normalized frequency 0.362
Modifier score 1.000
Perplexity 37.033