| Typicality: | 0.323 |
| Saliency: | 0.171 |
| likewise | 2 | degree |
| like any modern technology | 2 | other |
| video game → have → positive and negative effects | 3 |
| video game → have → positive and negative aspects | 3 |
| negative | neutral | positive |
| 0.353 | 0.534 | 0.112 |
| Raw frequency | 6 |
| Normalized frequency | 0.171 |
| Modifier score | 0.500 |
| Perplexity | 8.128 |