video game HasA positive and negative effects
Typicality: 0.323
Saliency: 0.171

Facets 2
likewise 2 degree
like any modern technology 2 other
Open triples 2
video game → have → positive and negative effects 3
video game → have → positive and negative aspects 3
Sentiment analysis
negative neutral positive
0.353 0.534 0.112
Other statistics
Raw frequency 6
Normalized frequency 0.171
Modifier score 0.500
Perplexity 8.128