Typicality: | 0.323 |
Saliency: | 0.171 |
likewise | 2 | degree |
like any modern technology | 2 | other |
video game → have → positive and negative effects | 3 |
video game → have → positive and negative aspects | 3 |
negative | neutral | positive |
0.353 | 0.534 | 0.112 |
Raw frequency | 6 |
Normalized frequency | 0.171 |
Modifier score | 0.500 |
Perplexity | 8.128 |