video game HasA positive effect
Typicality: 0.430
Saliency: 0.626

Facets 3
on their child 12 transitive-object
on memory 7 location
despite some of their content 6 other
Open triples 5
video game → have → positive effect 12
video game → have → positive effects 10
video game → have → positive impact 6
video game → play → positive role 5
video game → have → positive influence 5
Sentiment analysis
negative neutral positive
0.029 0.140 0.831
Other statistics
Raw frequency 38
Normalized frequency 0.626
Modifier score 0.500
Perplexity 16.127