| Typicality: | 0.372 |
| Saliency: | 0.491 |
| very | 6 | degree |
| to modern console games | 6 | other |
| mentally | 3 | degree |
| video game → be → challenging | 19 |
| video game → become → challenging | 3 |
| negative | neutral | positive |
| 0.060 | 0.167 | 0.773 |
| Raw frequency | 22 |
| Normalized frequency | 0.491 |
| Modifier score | 0.500 |
| Perplexity | 22.177 |