Typicality: | 0.372 |
Saliency: | 0.491 |
very | 6 | degree |
to modern console games | 6 | other |
mentally | 3 | degree |
video game → be → challenging | 19 |
video game → become → challenging | 3 |
negative | neutral | positive |
0.060 | 0.167 | 0.773 |
Raw frequency | 22 |
Normalized frequency | 0.491 |
Modifier score | 0.500 |
Perplexity | 22.177 |