Typicality: | 0.478 |
Saliency: | 0.713 |
very | 7 | degree |
socially | 2 | manner |
sometimes | 2 | temporal |
video game → be → educational | 42 |
video game → be → educational tools | 3 |
video game → provide → education | 3 |
video game → have → educational value | 3 |
video game → be meant to be → educational | 3 |
negative | neutral | positive |
0.087 | 0.244 | 0.670 |
Raw frequency | 54 |
Normalized frequency | 0.713 |
Modifier score | 0.533 |
Perplexity | 42.846 |