Typicality: | 0.418 |
Saliency: | 0.599 |
for the learning of certain skills | 8 | purpose |
especially | 7 | degree |
really | 4 | degree |
video game → be → effective | 22 |
video game → be → effective way | 12 |
negative | neutral | positive |
0.044 | 0.227 | 0.729 |
Raw frequency | 34 |
Normalized frequency | 0.599 |
Modifier score | 0.500 |
Perplexity | 82.864 |