| Typicality: | 0.351 |
| Saliency: | 0.442 |
| very | 4 | degree |
| with each day | 3 | temporal |
| video game → be → engaging | 15 |
| video game → become → engaging | 3 |
| negative | neutral | positive |
| 0.009 | 0.090 | 0.901 |
| Raw frequency | 18 |
| Normalized frequency | 0.442 |
| Modifier score | 0.500 |
| Perplexity | 49.961 |