Typicality: | 0.351 |
Saliency: | 0.442 |
very | 4 | degree |
with each day | 3 | temporal |
video game → be → engaging | 15 |
video game → become → engaging | 3 |
negative | neutral | positive |
0.009 | 0.090 | 0.901 |
Raw frequency | 18 |
Normalized frequency | 0.442 |
Modifier score | 0.500 |
Perplexity | 49.961 |