Typicality: | 0.507 |
Saliency: | 0.428 |
as society | 2 | manner |
video game → be → evil | 12 |
video game → be not → evil | 5 |
negative | neutral | positive |
0.554 | 0.337 | 0.109 |
Raw frequency | 17 |
Normalized frequency | 0.428 |
Modifier score | 1.000 |
Perplexity | 43.102 |