video game HasProperty evil
Typicality: 0.507
Saliency: 0.428

Facets 1
as society 2 manner
Open triples 2
video game → be → evil 12
video game → be not → evil 5
Sentiment analysis
negative neutral positive
0.554 0.337 0.109
Other statistics
Raw frequency 17
Normalized frequency 0.428
Modifier score 1.000
Perplexity 43.102