| Typicality: | 0.543 |
| Saliency: | 0.626 |
| to kids of an impressionable age | 7 | transitive-object |
| to their cognitive development | 6 | transitive-object |
| potentially | 4 | degree |
| video game → be → harmful | 26 |
| video game → be → detrimental | 9 |
| video game → be → bad influence | 3 |
| negative | neutral | positive |
| 0.675 | 0.254 | 0.071 |
| Raw frequency | 38 |
| Normalized frequency | 0.626 |
| Modifier score | 0.850 |
| Perplexity | 62.517 |