Typicality: | 0.543 |
Saliency: | 0.626 |
to kids of an impressionable age | 7 | transitive-object |
to their cognitive development | 6 | transitive-object |
potentially | 4 | degree |
video game → be → harmful | 26 |
video game → be → detrimental | 9 |
video game → be → bad influence | 3 |
negative | neutral | positive |
0.675 | 0.254 | 0.071 |
Raw frequency | 38 |
Normalized frequency | 0.626 |
Modifier score | 0.850 |
Perplexity | 62.517 |