| Typicality: | 0.345 |
| Saliency: | 0.428 |
| very | 3 | degree |
| after all | 3 | temporal |
| video game → be → immersive | 13 |
| video game → be → more immersive | 4 |
| negative | neutral | positive |
| 0.034 | 0.140 | 0.826 |
| Raw frequency | 17 |
| Normalized frequency | 0.428 |
| Modifier score | 0.500 |
| Perplexity | 41.328 |