Typicality: | 0.345 |
Saliency: | 0.428 |
very | 3 | degree |
after all | 3 | temporal |
video game → be → immersive | 13 |
video game → be → more immersive | 4 |
negative | neutral | positive |
0.034 | 0.140 | 0.826 |
Raw frequency | 17 |
Normalized frequency | 0.428 |
Modifier score | 0.500 |
Perplexity | 41.328 |