Typicality: | 0.539 |
Saliency: | 0.679 |
highly | 7 | degree |
in a social context | 7 | location |
inherently | 5 | manner |
video game → be → interactive | 40 |
video game → be → interactive medium | 4 |
video game → be → more interactive | 3 |
negative | neutral | positive |
0.121 | 0.368 | 0.511 |
Raw frequency | 47 |
Normalized frequency | 0.679 |
Modifier score | 0.767 |
Perplexity | 24.959 |