| Typicality: | 0.539 |
| Saliency: | 0.679 |
| highly | 7 | degree |
| in a social context | 7 | location |
| inherently | 5 | manner |
| video game → be → interactive | 40 |
| video game → be → interactive medium | 4 |
| video game → be → more interactive | 3 |
| negative | neutral | positive |
| 0.121 | 0.368 | 0.511 |
| Raw frequency | 47 |
| Normalized frequency | 0.679 |
| Modifier score | 0.767 |
| Perplexity | 24.959 |