Typicality: | 0.433 |
Saliency: | 0.428 |
fairly | 9 | degree |
to the entertainment business | 6 | other |
in the seventies | 4 | temporal |
video game → be → new | 17 |
negative | neutral | positive |
0.213 | 0.594 | 0.193 |
Raw frequency | 17 |
Normalized frequency | 0.428 |
Modifier score | 0.500 |
Perplexity | 84.631 |