| Typicality: | 0.433 |
| Saliency: | 0.428 |
| fairly | 9 | degree |
| to the entertainment business | 6 | other |
| in the seventies | 4 | temporal |
| video game → be → new | 17 |
| negative | neutral | positive |
| 0.213 | 0.594 | 0.193 |
| Raw frequency | 17 |
| Normalized frequency | 0.428 |
| Modifier score | 0.500 |
| Perplexity | 84.631 |