| Typicality: | 0.580 |
| Saliency: | 0.877 |
| very | 20 | degree |
| among children | 10 | other |
| increasingly | 9 | degree |
| video game → be → popular | 69 |
| video game → become → popular | 32 |
| video game → gain → popularity | 4 |
| negative | neutral | positive |
| 0.043 | 0.189 | 0.768 |
| Raw frequency | 105 |
| Normalized frequency | 0.877 |
| Modifier score | 0.633 |
| Perplexity | 31.231 |