Typicality: | 0.580 |
Saliency: | 0.877 |
very | 20 | degree |
among children | 10 | other |
increasingly | 9 | degree |
video game → be → popular | 69 |
video game → become → popular | 32 |
video game → gain → popularity | 4 |
negative | neutral | positive |
0.043 | 0.189 | 0.768 |
Raw frequency | 105 |
Normalized frequency | 0.877 |
Modifier score | 0.633 |
Perplexity | 31.231 |