Typicality: | 0.412 |
Saliency: | 0.000 |
because of our interaction with them | 2 | cause |
video game → be → postmodern | 3 |
negative | neutral | positive |
0.339 | 0.610 | 0.051 |
Raw frequency | 3 |
Normalized frequency | 0.000 |
Modifier score | 1.000 |
Perplexity | 86.562 |