Typicality: | 0.461 |
Saliency: | 0.320 |
through sales of the game | 4 | manner |
nonetheless | 2 | degree |
video game → be → profitable | 6 |
video game → make → money | 5 |
negative | neutral | positive |
0.222 | 0.351 | 0.428 |
Raw frequency | 11 |
Normalized frequency | 0.320 |
Modifier score | 1.000 |
Perplexity | 129.458 |