| Typicality: | 0.461 |
| Saliency: | 0.320 |
| through sales of the game | 4 | manner |
| nonetheless | 2 | degree |
| video game → be → profitable | 6 |
| video game → make → money | 5 |
| negative | neutral | positive |
| 0.222 | 0.351 | 0.428 |
| Raw frequency | 11 |
| Normalized frequency | 0.320 |
| Modifier score | 1.000 |
| Perplexity | 129.458 |