Typicality: | 0.278 |
Saliency: | 0.271 |
in determining weight | 4 | other |
culturally | 3 | degree |
no more | 2 | degree |
video game → be → significant | 3 |
video game → be → factor | 3 |
video game → be → instrumental | 3 |
negative | neutral | positive |
0.131 | 0.387 | 0.482 |
Raw frequency | 9 |
Normalized frequency | 0.271 |
Modifier score | 0.500 |
Perplexity | 81.480 |