Typicality: | 0.357 |
Saliency: | 0.455 |
in young children | 5 | location |
with online capability | 4 | other |
increasingly | 3 | degree |
video game → be → social | 7 |
video game → become → social | 5 |
video game → be associated with → social | 4 |
video game → become → more social | 3 |
negative | neutral | positive |
0.148 | 0.357 | 0.495 |
Raw frequency | 19 |
Normalized frequency | 0.455 |
Modifier score | 0.500 |
Perplexity | 36.906 |