| Typicality: | 0.357 |
| Saliency: | 0.455 |
| in young children | 5 | location |
| with online capability | 4 | other |
| increasingly | 3 | degree |
| video game → be → social | 7 |
| video game → become → social | 5 |
| video game → be associated with → social | 4 |
| video game → become → more social | 3 |
| negative | neutral | positive |
| 0.148 | 0.357 | 0.495 |
| Raw frequency | 19 |
| Normalized frequency | 0.455 |
| Modifier score | 0.500 |
| Perplexity | 36.906 |