Typicality: | 0.351 |
Saliency: | 0.442 |
in an educational context | 5 | manner |
intellectually | 4 | manner |
according to eric klopfer | 3 | other |
video game → be → stimulating | 15 |
video game → stimulate → player | 3 |
negative | neutral | positive |
0.056 | 0.283 | 0.662 |
Raw frequency | 18 |
Normalized frequency | 0.442 |
Modifier score | 0.500 |
Perplexity | 62.060 |