| Typicality: | 0.351 |
| Saliency: | 0.442 |
| in an educational context | 5 | manner |
| intellectually | 4 | manner |
| according to eric klopfer | 3 | other |
| video game → be → stimulating | 15 |
| video game → stimulate → player | 3 |
| negative | neutral | positive |
| 0.056 | 0.283 | 0.662 |
| Raw frequency | 18 |
| Normalized frequency | 0.442 |
| Modifier score | 0.500 |
| Perplexity | 62.060 |