Typicality: | 0.438 |
Saliency: | 0.645 |
in giving the gamers an concept | 7 | purpose |
in improving health outcomes | 5 | purpose |
in education | 5 | location |
video game → be → useful | 32 |
video game → be → useful tool | 3 |
video game → be → good tool | 3 |
video game → be → useful source | 3 |
negative | neutral | positive |
0.049 | 0.202 | 0.749 |
Raw frequency | 41 |
Normalized frequency | 0.645 |
Modifier score | 0.500 |
Perplexity | 33.132 |