| Typicality: | 0.438 |
| Saliency: | 0.645 |
| in giving the gamers an concept | 7 | purpose |
| in improving health outcomes | 5 | purpose |
| in education | 5 | location |
| video game → be → useful | 32 |
| video game → be → useful tool | 3 |
| video game → be → good tool | 3 |
| video game → be → useful source | 3 |
| negative | neutral | positive |
| 0.049 | 0.202 | 0.749 |
| Raw frequency | 41 |
| Normalized frequency | 0.645 |
| Modifier score | 0.500 |
| Perplexity | 33.132 |