video game HasProperty useful
Typicality: 0.438
Saliency: 0.645

Facets 3
in giving the gamers an concept 7 purpose
in improving health outcomes 5 purpose
in education 5 location
Open triples 4
video game → be → useful 32
video game → be → useful tool 3
video game → be → good tool 3
video game → be → useful source 3
Sentiment analysis
negative neutral positive
0.049 0.202 0.749
Other statistics
Raw frequency 41
Normalized frequency 0.645
Modifier score 0.500
Perplexity 33.132