| Typicality: | 0.289 |
| Saliency: | 0.297 |
| in young children | 4 | location |
| video game → be associated with → cognitive | 4 |
| video game → affect → cognition | 3 |
| video game → improve → cognition | 3 |
| negative | neutral | positive |
| 0.236 | 0.289 | 0.474 |
| Raw frequency | 10 |
| Normalized frequency | 0.297 |
| Modifier score | 0.500 |
| Perplexity | 450.929 |