video game ReceivesAction associated with cognitive
Typicality: 0.289
Saliency: 0.297

Facets 1
in young children 4 location
Open triples 3
video game → be associated with → cognitive 4
video game → affect → cognition 3
video game → improve → cognition 3
Sentiment analysis
negative neutral positive
0.236 0.289 0.474
Other statistics
Raw frequency 10
Normalized frequency 0.297
Modifier score 0.500
Perplexity 450.929