Typicality: | 0.289 |
Saliency: | 0.297 |
in young children | 4 | location |
video game → be associated with → cognitive | 4 |
video game → affect → cognition | 3 |
video game → improve → cognition | 3 |
negative | neutral | positive |
0.236 | 0.289 | 0.474 |
Raw frequency | 10 |
Normalized frequency | 0.297 |
Modifier score | 0.500 |
Perplexity | 450.929 |