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video game
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ReceivesAction
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associated with mental health
Typicality:
0.192
Saliency:
0.071
Facets
1
in young children
4
location
Open triples
1
video game → be associated with → mental health
4
Sentiment analysis
negative
neutral
positive
0.391
0.364
0.245
Other statistics
Raw frequency
4
Normalized frequency
0.071
Modifier score
0.500
Perplexity
63.437