video game ReceivesAction blamed
Typicality: 0.321
Saliency: 0.297

Facets 3
for helping to prepare dylan klebold 4 cause
for causing violent behavior 2 purpose
consistently 2 degree
Open triples 2
video game → be → blamed 7
video game → get → the blame 3
Sentiment analysis
negative neutral positive
0.741 0.213 0.046
Other statistics
Raw frequency 10
Normalized frequency 0.297
Modifier score 0.600
Perplexity 60.772