video game ReceivesAction carried by specialty and mass retailers
Typicality: 0.303
Saliency: 0.126

Facets 1
everywhere 5 location
Open triples 1
video game → be carried by → specialty and mass retailers 5
Sentiment analysis
negative neutral positive
0.017 0.770 0.213
Other statistics
Raw frequency 5
Normalized frequency 0.126
Modifier score 0.500
Perplexity 131.831