Typicality: | 0.238 |
Saliency: | 0.126 |
for being very violent video games | 4 | cause |
often | 3 | temporal |
video game → be → criticized | 5 |
negative | neutral | positive |
0.777 | 0.199 | 0.024 |
Raw frequency | 5 |
Normalized frequency | 0.126 |
Modifier score | 0.567 |
Perplexity | 196.892 |