Typicality: | 0.325 |
Saliency: | 0.342 |
as being education | 3 | other |
really | 2 | degree |
often | 2 | temporal |
video game → be → described | 6 |
video game → be → form | 3 |
video game → be → understood | 3 |
negative | neutral | positive |
0.201 | 0.372 | 0.428 |
Raw frequency | 12 |
Normalized frequency | 0.342 |
Modifier score | 0.550 |
Perplexity | 210.392 |