| Typicality: | 0.325 |
| Saliency: | 0.342 |
| as being education | 3 | other |
| really | 2 | degree |
| often | 2 | temporal |
| video game → be → described | 6 |
| video game → be → form | 3 |
| video game → be → understood | 3 |
| negative | neutral | positive |
| 0.201 | 0.372 | 0.428 |
| Raw frequency | 12 |
| Normalized frequency | 0.342 |
| Modifier score | 0.550 |
| Perplexity | 210.392 |