video game ReceivesAction designed to be addictive
Typicality: 0.381
Saliency: 0.209

Facets 1
in nature 2 location
Open triples 1
video game → be designed to be → addictive 7
Sentiment analysis
negative neutral positive
0.476 0.308 0.216
Other statistics
Raw frequency 7
Normalized frequency 0.209
Modifier score 0.900
Perplexity 9.611