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video game
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ReceivesAction
→
designed to be addictive
Typicality:
0.381
Saliency:
0.209
Facets
1
in nature
2
location
Open triples
1
video game → be designed to be → addictive
7
Sentiment analysis
negative
neutral
positive
0.476
0.308
0.216
Other statistics
Raw frequency
7
Normalized frequency
0.209
Modifier score
0.900
Perplexity
9.611